This game is about my life experiences with tourette's syndrome growing up. In the game, you go to school for five days in a row, with the goal being to make it into class. The problem is, the hallway is full of students. Every time you bump into another student, it raises your anxiety by a little bit. Once your anxiety reaches a certain point, you will have a tic. Based on the amount of tics you have throughout the week will affect how the other classmates treat you, along with how you feel at the end of the week. I chose this topic because I feel it is really underrepresented in media today, and it is very important to me.
I really enjoyed modelling this game and creating assets. Building the school was super fun, and making the animations for the different objects I enjoyed as well. The hardest part for me was figuring out Unity's physics system. There were LOTS of physics bugs when I made the first prototype of this game.
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